I think both the zombie and stand alone head crabs came out way better and more authentic then the 3d printer could produce. Half-Life 1 predates ray tracing by a few decades, but Tsyrendashiev has succeeded in updating the lighting, just as he did for Doom, Quake, and other classic games in previous projects. I also took the advice of many of you on here and created new head crabs (credit to a random person on Flickr named Hessianizer- he nailed the headcrabs bang on in my mind). An armoury with lots of half life guns (magnum, shotgun, rifle) knife and a HEV battery. Wall colors and tile patterns are also the same andĦ. An office with all the stuff you would see in the game from the green carpet to bookshelf- this is the same office you need to blow the wall up to access ĥ. A functional, sketchy elevator with a ceiling escape door and of course a ladder in the elevator shaft Ĥ. The vent system that you need to crawl through and always find a head crab or two ģ. I added a few features in particular that i thought stood out:Ģ. The new section I created is from the office portion of the game a scene I feel like is quintessential to the game and memorable to anyone who played it like I did. Hope you guys like it! Edited Decemby mitchltĪs promised a whole bunch of new pictures of the Half Life 1 Moc that I first posted back a couple of months ago. I have one expansion already on the way, but it will take a while to complete since i have a ton of Bricklink orders coming in from all over, and am still a bit stumped for how I want to finish off a few sections. I have built "Black Mesa" in modular form so that I can continue to expand it. I was having a bit of a hard time figuring out how to get really close to the vending machines in the game. I also have to give credit to some random person on Youtube for the vending machine idea. The most compatible remastered Half Life experience that strives to preserve the original art direction, soundtrack, sound design, level design, and to maintain as much of the overall feeling and tone of Valves original 1998 masterpiece as possible. If you enjoy the old textures of Minecraft, before Jappa and Microsoft, this texture pack is for you. This started as a personal project to update the texture pack, Classic Alternative and does use assets from that pack, however with permission from InfiniteVoid. I have posted a number of pics below as well as some screen shots from the game itself so that those that have not played can have an understanding of where my color scheme and designs came from. Classic Vanilla aims to achieve the old feeling of Minecraft. Hello all, just finished creating my first full blown custom Moc - custom decals were involved, a bit of paint and even a 3D printer.Īs you all can imagine I am a big Half Life fan and have been for ages so it only seemed natural to take advantage of the great decals that LuxorV created and give it a shot.
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